Changing faces of interactions and experience

No boundary line lies  between physical and virtual  experience. Technology and new ways of digital interaction  are completely changing our presence and reactions to the physical world. Whenever I visit a historical place or museum I always prefer an audio guide instead of a real human guide, which is not even expensive but I avoid the real human,along with his own biases and preferences, guiding me. I want to have the information but on my own ways. I want to decide my own path and I want to roam around alone, visualizing the space and people of that era with reference to that audio. I am just wondering how its gonna be in next few years after looking at these beautiful interaction. Looking forward to have better experience and exploring  Art , History and Design museums.

When you tap something on the wall, you get a detailed view that mentions the themes that tie it to other pieces in the collection.

which then serves as a custom tour guide. By holding the iPad up to works, viewers can find out more about them with informational overlays.

The point is to get viewers looking up and engaged with the art itself, not looking down at the iPad.

Back in Gallery One. The exhibits are focused on giving visitors a fun, emotional appreciation of the art.

In one exhibit, you make a face, and a computer matches your expression to artworks in the collection.

Creating that database of expressions required a painstaking cataloging process, where Local Projects staffers mapped their own faces to the art.

Another exhibit asks people to try and match the body posture of notable pieces from the collection. The game starts easy …

Other displays walk the viewer through the steps to create an artwork–while also asking them to touch the screens and mimic the basic skills required.

The Cleveland Museum of Art engaged Local Projects to think about the role of technology in the 21st-century museum. Their response was Gallery One, a series of novel interactive exhibits.

In addition to Gallery One, a key part of the new CMA experience is a 40-foot long touch screen that displays every object in the museum.

Source 5 Lessons In UI Design, From A Breakthrough Museum


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